Apologies on the lack of updates in the game and tab space, but I’ve been busy. I’m currently finishing up the first version of the newly designed armor, and trying to get it done for AAC – hopefully I can make it, as I love AAC. I’ll be there with the Nerdfit crew, and we’ll more »
So some updates on various fronts:
The game Chris Daley and I have been working on for the Flux Capacity Challenge/Boston FiG is coming along quite well, hopefully once we start ordering stuff I can post it here (and once we get a name.
There’s been some major rework done to PunchDrunkMagic based on feedback, more »
Well this is delayed, but regardless Obscura is now fully integrated with ModDB (go here: http://www.moddb.com/mods/obscura ) There you’ll find new videos, photos, concept art, downloads, just about anything we could get from the game.
This also leads into another point. We’ve had a tiny amount of bug fixes based on more more »
Now we have a trailer at the end of this post showing off some of our game, but before that I have another end of term post mortem.
Our game is technically finished having been turned in for our senior project; however the game is not done and we’ll still be doing some development until more »
So B-Term ends with Obscura somewhere between alpha and beta. While the mechanics and main level design are in place there is still quite a bit of work to do and nearly all of the art to get in. I still feel though that we’re in a good place for 2/3 of the way done more »
Welcome!My name is John Andrews and this is my personal site where I sort of just place things. See the about page where you can find links to other stuff I do, or check out Games page for stuff here.