I have an excel spreadsheet that is an everyday reminder of why I am a failure of a human being. Anyway I have a section for the new season, and I have column called “Keeping” which even before the season starts, before I watch a single episode I often put a yes/no for things. There isn’t a yes this season. Not even 1. Oh sure I still have some fall lefotvers, but as for something this season that I know I will want to watch – there’s nothing on the plate.


Continue reading »


Well fuck, here we go again. By which I mean I get more Mushishi to chill me out, and more Yowamushi to amp me up, and everything else can likely fuck off.


Continue reading »


Apologies on the lack of updates in the game and tab space, but I’ve been busy. I’m currently finishing up the first version of the newly designed armor, and trying to get it done for AAC – hopefully I can make it, as I love AAC. I’ll be there with the Nerdfit crew, and we’ll also be heading to Alternicon in Boston sometime in November.

But minor stuff aside – HOLY CRAP Boston FIG. We had entered for their showcase a few months back after missing another contest, but not only did we advance but we got to go to the showcase, and if I have one complaint about that – it’s that I was too busy to check out anything outside of our table (I the video game developer/major didn’t even see a video game)


We had some great playtesting and feedback – and while I’ve done various playtesting amongst groups of people – it’s a far different environment than a quiet sit-down, and if anything I prefer it. You really figure out what of your game you can say to draw them in more, and what parts you don’t need to have because if it’s too hard to explain when they can just as easily pick up and leave – you really get down into what you need to do for your game.

Another thing which my compatriot was beaming about was how much the art was complemented (we didn’t get the Figgy award, but then we didn’t have a sign up thing/code/any real sort of planning (we actually had to rush to get a tablecloth), but it was enough that both of us are excited to bring something next year which means good for me because I was afraid I wouldn’t be able to steal Chris away from his animations to do my tabletop art.

There’s some changes to the game that we’ll be doing based on feedback, and some others things we wanted to add, but stay tuned. I also have an email list so feel free to email jernandrews@gmail.com to be added for when the game is released (although it’ll be here too)


So next season looks okay? Nah that must be the dry spell that was this fucken season, because while I’m fine with my shounen’s of Fairy Tail, Hunter, Pedal, and Baby Steps –  anime as a whole has been shitty (and because of some peoples JRPG’s) I’ve not even been able to watch Mushishi or Ping Pong as much.


Continue reading »


So CaH’s Tabletop Deathmatch entries for 2014 is ending today (oh and it’s my birthday) I’ve submitted all 4 of my in progress games (which now all have pages), and over the course of the week and weekend I hope to get some more playtesting, and some more images up of the various games.

Since it was my birthday though I went and got myself 2 presents. 1 was a shiny GameCrafter prototype of my newest project Chimera Battle Royale, and even though the art is programmer art – I think it makes the game a lot more something I can put in front of more people to get some more testing. (the other gift was some more board games and scotch)


I’ve not forgotten my other games though, and I also have good news. While the game Chris and I were working on didn’t get into the Flux Capacity challenge, we made some changes that we felt the game needed (but were against Flux’s rules), and we put the game into the Boston FiG competition. The game is currently in the second round!

Cascade is likely my most finished project – but that’s also because I want to continue to refine my other projects a bit more to make them stronger games overall.


Anyway I’ll be starting my own little review column for board games (since why not) on Nerdfit either next week or two, and I’ll likely crosspost. As Nerdfit is a little lacking in Tabletops – I promise to start slow and begin with some classics before I start seeking out the newest games from the big names, or the best from the indie and KS markets. Look forward to Tabletop Workbench here or at the main site Nerdfit.com. (You can also read the anime articles – but fair warning that’s a comedy column, whereas Workbench will be a more serious review column)