Over the past 6 weeks we’ve developed 5 short games using a lua based engine called Perlenspiel. Perlenspiel was designed to give you the bare-bones needed to create a game, but allow you to use scripting to shorten development time. All you get is a grid, 1 line of text at the top, the ability more »
So A-Term is over and thus 1/3 of the project. We got all the basic mechanics done, and most of the bugs worked out. If everything goes nicely we’re basically done coding, and everything else will be scripting and stuff in Hammer.
We had quite a few ups and downs during development. Everything from the more »
Rawshark was the first game I truly worked on. I had worked on Dead to Lights 2, but most of my work was done on developing the hardware using the arduino, and interfacing it with XNA. Rawshark was created using C4 a game engine that while not fantastic is great for teaching. The original concept more »
Dead to Lights 2 was created for a course with the aim to make a game using a hardware input that we ourselves designed and implemented. This was done using a chipset called the Arduino a device that allows for circuit input and transfers it to usb. Our game idea was to use a flashlight more »
It’s been quite some time since I worked on Hellfire over 4 years ago to be specific. Hellfire was made in game maker and even though I worked on what you would call the “tech” of the game there was no real coding, and at the time I had no experience coding anyway. Looking back more »
Welcome!My name is John Andrews and this is my personal site where I sort of just place things. See the about page where you can find links to other stuff I do, or check out Games page for stuff here.