On developing Rawshark

Rawshark was the first game I truly worked on. I had worked on Dead to Lights 2, but most of my work was done on developing the hardware using the arduino, and interfacing it with XNA. Rawshark was created using C4 a game engine that while not fantastic is great for teaching. The original concept behind Rawshark was to create a game that used a grappling hook, and could still attack enemies. Rawshark was very short lasting just a small level with some minor items, and a giant boss. Created within the confines of 3 weeks it was very unpolished, and had quite a few problems. Overall though I’m glad with how Rawshark turned out, and I’d be willing to use C4 again if not for the horrendous issues with the art pipeline.


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